Blood Sword: A Dream Begins
I still remember holding The Battlepits of Krarth in my hands for the first time. Thick, ominous cover. Four heroes. A deadly tournament. And me—just a kid—standing at the gates of a story that felt more real than anything else around me. Blood Sword wasn’t just a gamebook series. It was a world. One I’ve never truly left.
But funny enough, I didn’t dive in right away.
As a kid, Blood Sword had so many rules that I saved it for last—after I'd played through everything else on my brother’s dusty bookshelf. Without realizing it, I’d kept the best for dessert.
I still remember those early days, before we even knew what a "role-playing game" was. I’d drag the books downstairs to the neighborhood gazebo, and we’d sit in a circle with the boys—each of us taking a character: the Warrior, the Trickster, the Enchanter, the Sage. We read together, made decisions, rolled dice, and fought battles on tiny printed maps from the book (which never stopped us from dreaming big).
I’m working on a digital adaptation of the legendary Blood Sword series.
Yes… that Blood Sword. The five-book epic created by Dave Morris and Oliver Johnson. A saga that merged narrative gamebooks with tactical combat, cooperative gameplay, and some of the darkest, grittiest fantasy ever written for the format. For many of us—especially in Eastern Europe—this series wasn't just a reading experience. It was a rite of passage.
Now, after years of building interactive stories, experimenting with combat systems, and shaping gamebook engines—I finally feel ready to tackle it.
My goal is to capture the essence of Blood Sword—the tactical battles, the meaningful choices, the grounded tone, and the sense that you're living through a smart, branching RPG campaign carefully crafted by a meticulous dungeon master.
This will be my most ambitious project to date, both in terms of scale and in how deeply personal it is to me.
Because it shaped me. Because it made me care about story structure, game mechanics, and consequence. Because in a world where magic is rare, and choices are final, you don’t get second chances—and that’s exactly the kind of tension I love to build.
And also because I believe it deserves to live again—not just as a memory on a dusty bookshelf, but as a fully interactive experience for a new generation.
Even five years ago, when I first reached out to Dave Morris and Jamie Thomson for the rights to adapt their books, Blood Sword was the one I wanted. They offered me Fabled Lands instead—and it was the right call. I wasn’t ready yet. But now, after launching the Fabled Lands CRPG to more than 35,000 players around the world, I know that I am.
The game is still early in development, but the Steam page is live. I’d be honored if you check it out, follow it, and help spread the word.
👉 Wishlist Blood Sword on Steam
Let’s walk into The Kingdom of Wyrd together this winter.
Stay sharp.
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