Journey Through the Valley of Despair

A hero who embarks on an adventure wins a victory in a decisive crisis, then returns home altered, transformed.

Before I get to the end of my trip, I want to tell you about crossing the Valley of Despair, which is part of the life cycle of every software project, and most likely is an invariable part of any change for the sake of progress.

Reaching a Milestone

It's about time to roll my sleeves up and start my crescendo, a mechanical keyboard concert

It was an incredible experience to have my own product on the market and to experience firsthand the anxieties and joy of the whole spectrum of emotions that this brought me.

HOWTO: Integrate Steam Cloud in a Unity game

An easy and transparent remote file storage for your game

When you release your game out in the wild, any kind of integration specific for the online stores it's sold in turns from “nice to have” to mandatory, and Steam is no exception.

Announcement of Dust and Salt: The Battle for Murk

The story of Wayward and his crusade against Murk takes an unexpected turn...

Nearly half an year after Dust and Salt it is time to finally announce the next game from the world of The Sin Lands, Dust and Salt: The Battle for Murk.