Reaching a Milestone

It's about time to roll my sleeves up and start my crescendo, a mechanical keyboard concert

It was an incredible experience to have my own product on the market and to experience firsthand the anxieties and joy of the whole spectrum of emotions that this brought me.

HOWTO: Integrate Steam Cloud in a Unity game

An easy and transparent remote file storage for your game

When you release your game out in the wild, any kind of integration specific for the online stores it's sold in turns from “nice to have” to mandatory, and Steam is no exception.

Announcement of Dust and Salt: The Battle for Murk

The story of Wayward and his crusade against Murk takes an unexpected turn...

Nearly half an year after Dust and Salt it is time to finally announce the next game from the world of The Sin Lands, Dust and Salt: The Battle for Murk.

Writing interactive stories with Ink in Unity

Why I chose Ink as one of the core technologies for my game.

In this article I will tell you why I put my own engine "on the shelf" and adopted Inkle Studio’s Ink scripting language for interactive fiction for my latest game Dust and Salt.