In this article I will tell you why I put my own engine "on the shelf" and adopted Inkle Studio’s Ink scripting language for interactive fiction for my latest game Dust and Salt.
In this article I will tell you why I put my own engine "on the shelf" and adopted Inkle Studio’s Ink scripting language for interactive fiction for my latest game Dust and Salt.
The need to provide a distinct boundary between the user interface and business logic is a common problem that spans applications. I will introduce you to one very simple approach of implementing the Observer pattern in your code through events and delegates.
The land of Ildre is home to thousands of myths and legends, few of them with happy ending. They tell stories of bloodsuckers, witches with demonic rituals, and vengeful spirits who wander the woods at night seeking their victims.
Yet another tutorial on progress bars in Unity. Helpful? Decide for yourself. I want to kick off the dev series in this blog with something relatively simple: loading screens. Keep in mind this article is aimed at not so advanced Unity enthusiasts.