The need to provide a distinct boundary between the user interface and business logic is a common problem that spans applications. I will introduce you to one very simple approach of implementing the Observer pattern in your code through events and delegates.
A review of something we love, the wonderful choose your own adventure book by Eric Bert.
The land of Ildre is home to thousands of myths and legends, few of them with happy ending. They tell stories of bloodsuckers, witches with demonic rituals, and vengeful spirits who wander the woods at night seeking their victims.
Loading a big scene on your powerful gaming PC might take a few seconds or so but on your mobile phone it might take a minute.
Yet another tutorial on progress bars in Unity. Helpful? Decide for yourself. I want to kick off the dev series in this blog with something relatively simple: loading screens. Keep in mind this article is aimed at not so advanced Unity enthusiasts.
You know you’re reading a gamebook when the book starts talking to you
If you grew up during the 80s or 90s, chances are you had a few Choose Your Own Adventure books on the bookshelf. Or maybe you would have seen some at school, or perhaps your best friend’s older brother had a box of them hidden away somewhere.
"Crush your enemies, see them driven before you, hear the lamentations of their women."
This quote from 1982’s “Conan the Barbarian” has somewhat stuck with me for the past 4 years, its recurring question echoing in my head: “What is best in life?” I have always wanted to obtain such knowledge and be as confident as Conan when it comes to the path in life I’ve chosen.