Why I switched engines, mixed C# with GDScript, and how I plan to handle standard development bottlenecks in Godot.

Every Hero's Journey reaches that pivotal moment where you must leave the familiar Shire behind and step into the vast, unknown wilds. For over eight years, Unity has been my steadfast companion. Together, we crossed valleys of despair, shipped commercial titles...

How Michael J. Ward sells 'Diablo on paper' even to fans of deep story-driven games.

For years, the Destiny Quest series sat gathering dust on my bookshelf. To me personally, it seemed too thick, endlessly demanding, and filled with constant dice rolling and bookkeeping. In my free time, I always prioritized other things—mostly PC games. But eventually, I got motivated to pick up Heart of Fire...

Blood Sword: A Dream Begins

A new digital adaptation of the legendary Blood Sword gamebook series is in the works.

Today, I get to share something that still feels a little surreal to write: I'm working on a digital adaptation of the legendary Blood Sword series. Yes—that Blood Sword. The five-book epic created by Dave Morris and Oliver Johnson.

Fabled Lands cRPG released on Steam!

After two years in development the game is finally out in Early Access on PC and Mac.

Folks, that was it. The time had come.

On 21st of May 2 years ago I wrote the first piece of code for this game.

On 20th of May 2021, it was finally time to open the gates and release the game in Early Access on Steam!